auto particleSystem = ParticleSystemQuad::create("Desktop.plist"); particleSystem->setPosition(Point(visibleSize.width/2, visibleSize.height/2)); this->addChild(particleSystem);
angle 360.000000 angleVariance 360.000000 duration 0.010000 startParticleSize 34.110001 startParticleSizeVariance 38.320000 finishParticleSize 13.590000 finishParticleSizeVariance 0.000000 gravityx 1.150000 gravityy 1.580000 maxParticles 809.000000 maxRadius 0.000000 maxRadiusVariance 0.000000 minRadius 0.000000 particleLifespan 0.000000 particleLifespanVariance 1.120000 rotatePerSecond 0.000000 rotatePerSecondVariance 0.000000 rotationEnd 0.000000 rotationEndVariance 0.000000 rotationStart 0.000000 rotationStartVariance 0.000000 sourcePositionVariancex 0.000000 sourcePositionVariancey 0.000000 sourcePositionx 152.000000 sourcePositiony 211.000000 speed 149.000000 speedVariance 312.000000 startColorAlpha 1.000000 startColorBlue 0.356863 startColorGreen 0.556863 startColorRed 0.886275 startColorVarianceAlpha 0.498039 startColorVarianceBlue 0.200000 startColorVarianceGreen 0.200000 startColorVarianceRed 0.200000 finishColorAlpha 0.839216 finishColorBlue 0.423529 finishColorGreen 0.258824 finishColorRed 0.211765 finishColorVarianceAlpha 0.349020 finishColorVarianceBlue 0.168627 finishColorVarianceGreen 0.501961 finishColorVarianceRed 0.392157 tangentialAccelVariance 0.000000 tangentialAcceleration 0.000000 radialAccelVariance 0.000000 radialAcceleration 0.000000 blendFuncSource 770 blendFuncDestination 1 emitterType 0 textureFileName Desktop.png